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Gather
At Shoulder
- This lesson
provides a step by step instruction on how to add simple darts to a basic
block and how to rotate darts to create a shirring on the shoulder.
In the process, several essential methods such as adding lines,
adding darts, transferring darts, blending curve and adding facing are
demonstrated.
Step
1:
We start
with a basic block stored in the User Custom Curve/Block library.
The user may store favorite blocks or curves in the library. The
user may organize the blocks and curves by adding new folders. More
than 1 block can be retrieved at once. Use the control key
while clicking to make multiple selections. Then press the USE
button.
Step
2: The basic block already has dart lines
added
.
Step
3:
Basic block retrieved is not a production pattern. In order to
convert it, right click inside the block and select the Convert to Pattern
command. The block becomes a production pattern with grain line and
other properties such as Name, Single/Pair, Qty, Marker Group etc.
Step 4:
The default tool (Control Section)
is used to manipulate sections. You may use it to move
the grain line. Simply drag it to a new
location.
Step 5:
The
strategy we use is to add darts to the existing dart lines
first then transfer them to the shoulder. Let's add a 1
inch dart to the helm line. First select the
T-section.
Step 6:
Type
V1 quickStep where V stands for V-dart and 1 (inch) is the
width of the dart. Click the dart line close to the
T-intersection. Notice when you move the
cursor over the dart line, the T-intersection point turns
blue.
Step 7:
Repeat the same process
at the side. Press the Enter key to
recall the previous quickStep entry V1. Click the dart
line.
Step 8:
Now add a 1/4 inch dart to
the armhole section. Select the T-section on
the armhole section. Type V0.25 and click the dart
line.
Step 9: We want to make the neck line deeper and wider.
We add a new neck line using the PolyBezier Line tool. Select the tool (LMB+B). Enter 0.5
to widen the neck on the side by 1/2 inch. Click the
shoulder
line
and the new neck line is started at precisely
1/2 inch away from the closest grading point (blue
point).
Step 10:
Let's say we want
the neck line to be 2 inches lower in the front. Type
2
and
right click the front line to complete the polyline. In
order to shape the neck line, we use the powerful Bezier Blending
method.
Step 11:
Select the new neck line so that
it turns red. Type BB quickStep and left click the line.
Two Bezier Control Points are
displayed.
BB followed by a number provides the
user with additional control points for more complex curve
shapes.
Step 12: Drag the control points (red
cross) to shape the neck line. When you are satisfied with the curve
shape, hit the Enter key to keep the change. You can
press the Keep button also. The ESC key cancels the
change.
Step 13:
Now
we want to transfer the 3 darts to the shoulder to
create more room for gathering. In order to add dart lines, select the PolyBezier Line tool. Type the convenient quickStep H (halfway) and click the
shoulder line to start the dart line at halfway
point.
Step 14: Right click to complete the
dart line. Then add 2 more dart lines in similar manner.
Use quickStep of 1 to distance
the 2 dart lines 1 inch away from the first
one.
Step 15: Transfer the darts to merge the
3 darts to single
one on the helm line. Select the Dart Transfer tool (LMB+x). Transferring
dart requires selection of 2 darts followed by dragging from a
side of a dart to the other side. The dragged dart
is closed and the
other selected dart becomes wider. Repeat for the armhole
dart.
Step
16:
Transfer 1/3 of the dart to the first
dart line on the
shoulder. Repeat to evenly distribute to the other 2 dart
lines.
Step 17:
In
order to remove the original neck line, we choose to cut
the pattern into 2 pieces using the new
neck line. Select the Cut tool (LMB + CC). Select the new
neck line so that
it turns red. Then left click the line to cut the
pattern.
Step 18:
Select the
unnecessary piece and remove it by hitting the
DELETE key. Selecting an entire piece should be done with the Control
key down. This is
called Group Level selection as opposed to Section Level
selection.
Step 19: First switch to the default tool by hitting the space
bar. Select unnecessary internal line and remove them by
hitting the DELETE key.
Step 20: We blend the shoulder line to make it smooth.
Select the entire shoulder section, type BB quickStep (Bezier Blending)
and click the line to start the blending. Move the Bezier
Control points to shape the shoulder curve.
Step 21: We
saved the previous stage as the original pattern. (Refer to the video for this extra
step) The original pattern is bascially a saved snapshot. It appears as
light gray background. As you blend the curve, use the
original pattern as guide line.
Step 22: After blending the side curve and the helm line.
Step 23: As
the last step, let's make a 1 inch facing covering the neck line and the
front. Select the facing tool (LMB + FF). Type 1 quickStep for
1 inch facing. Then select the facing area.
Step 24:
The facing piece is made from the selected section with 1 inch width.
Notice the marker group of Fusing 1 is automatically assigned to the
piece (indicated by the light yellow fill color).
Step 25: We
use the Unfold Facing tool to add the facing covering to the front
piece. Select the Unfold Facing tool (LMB + FFF). Type 1 for
1 inch facing. Then select the facing area.
Step 26:
In order to unfold the facing, we drag a line
from one end of the mirror line to the other. This completes the
operation and a unfolded facing shape is created.
The Final work.

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